Combat Guidelines
Aim towards the Enemy.
-- Instruction printed on US Rocket Launcher
After the pin is pulled, Mr. Grenade is not our friend.
-- U.S. Marine Corps
Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.
-- U.S.A.F. Ammo Troop
If the enemy is in range, so are you.
-- Infantry Journal
A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit.
-- Army's magazine of preventive maintenance.
It is generally inadvisable to eject directly over the area you just bombed.
-- U.S. Air Force Manual
Try to look unimportant; they may be low on ammo.
-- Infantry Journal
Tracers work both ways.
-- U.S. Army Ordnance
Five-second fuses only last three seconds.
-- Infantry Journal
Bravery is being the only one who knows you're afraid.
-- David Hackworth
If your attack is going too well, you're walking into an ambush.
-- Infantry Journal
No combat-ready unit has ever passed inspection.
-- Joe Gray
Any ship can be a minesweeper... once.
-- Anon
Never tell the Platoon Sergeant you have nothing to do.
-- Unknown Marine Recruit
Don't draw fire; it irritates the people around you.
-- Adsel Burton
If you see a bomb technician running, try to keep up with him.
-- U.S.A.F. Ammo Troop
Friendly fire... isn't.
-- Anon